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Chooser

Six questions, a starting racket

Six questions name a starting racket from sheets and woods European shops actually sell. Level, wings and budget pick the three SKUs. Distance from the table, attack or control, and assembled weight then retune those same pieces. Question 2 is where forehand and backhand can already differ — two inverted, a tacky forehand, short pips, pips or anti, or a chop. This is not the catalogue filter panel, and we do not split playing style per wing.

  1. 1Where are you?

  2. 2What is on the wings?

    Forehand and backhand can differ. Short pips attack is a hitting game on both wings. Tacky is a Hurricane-style forehand. Pips or anti, and chop, put the disruption on the backhand.

  3. 3What can the racket cost?

  4. 4Where do you play it?

  5. 5How do you want the point to end?

  6. 6How heavy should the racket feel?

    Attack already leans thicker; this is the assembled mass. Thickness is a shop setting — Combined speed does not change with it.

Answer level, wings and budget first — that names the racket. Distance, attack or control, and weight only retune it. Once those three are filled in, the address bar is the share link. Open the result in Setup lab if you want to swap a single piece.